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Top 10 - Cards from Mercadian Masques you should be playing in Commander

Top 10 - Cards from Mercadian Masques you should be playing in Commander

Josh Taylor |

Tired of seeing the same old interactions at the table. Time to spice things up with some of these classics. 

10. Clear The Land: While it can be a gamble, this card has the potential to provide tremendous ramp or card advantage. It's best in decks that can manipulate their top cards or benefit from having multiple lands or creatures entering the battlefield simultaneously.


9. Spontaneous Generation: In a deck designed to maximize the number of creatures you control, this card can produce a significant token army in a single turn. It's underplayed in swarm strategies that can exploit its scaling effect.

8. Close Quarters: This enchantment can turn any creature into a potential
threat, especially in decks that aim to attack with multiple creatures each turn. It's particularly effective in aggressive strategies that can consistently trigger its ability. This card says die or die. 


7. Thieves' Auction: This card creates chaotic board states and can turn the tide of a game by disrupting well-established positions. It's underplayed in formats where players can capitalize on unpredictability and may find a home in chaos or group hug decks. Is someone selfishly going off.. Maybe we should all split those things. 


6. Chameleon Spirit: Given the right circumstances, this card can be incredibly powerful, especially in multiplayer games where it can become huge. It's a versatile blocker or attacker, adapting to the most common color among permanents your opponents control. It may look like an illusion but the damage this thing can do is real.


5. Liability: This enchantment can be a potent at stopping aristocat decks and graveyard shenanigans. It turns every creature death into potential life loss, providing continuous pressure.


4. Crackdown: In a meta where white creatures are the minority, Crackdown can effectively neutralize a significant portion of opponents' threats. It's underutilized in environments where such conditions are met, providing a strong control element. When you opponents are playing all their big boys but forgot enchantment removal. 


3. Thrashing Wumpus: This creature provides a repeatable board control option, capable of clearing out smaller creatures and pressuring life totals. It's particularly useful in metas filled with token strategies or x/1 creatures. Need a mana sink, and want to kill all of your opponents at once? Here's your card.. just be sure to have 1 more life than everyone else. 


2. Magistrate's Scepter: Offering the potential for extra turns, this card can be a key piece in combo decks that aim to accumulate charge counters quickly. It's underplayed considering its potential to dominate a game if not dealt with immediately. Infinite turns may seem distasteful, but find a way to proliferate this bad boy consistently and the game will end swiftly. 


1. Bribery: This card allows you to search an opponent's library for a creature and put it onto the battlefield under your control. Its power lies in the ability to turn your opponent's biggest threats against them, making it a game-changer in any format, especially in Commander where high-impact creatures are common. Alright now who has the Eldrazi?